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Nexus

MEMBERS GAMES

Standard Team Game

Everyone forms teams and a standard game is played.


Solo Games

Everyone Vs everyone.



Time Warrior

Every vest has a timer which you set in the parameters, when that timer runs out the vest is eliminated from the game, players can be awarded more time,
( set by the staff) - by tagging other players, points are given as to the total time in seconds a player stays in the arena for.


Infection

This game has a prestart, when the vest pings you can pull the trigger and the vest will start.
one vest will become the infected, they have the whole round to TAG the other players, if they find a player they can tag them and also infect them... kinda like vampires the newly infected can also go and TAG other players, when the round is over a new infected is selected.
scores are based on the amount of time a player manages to survive for, the currently infected only scores if all players are infected, and the score is based on the amount of time left of the round. scores are updated at the end of every round.


Base Flags

The Base Flags game is a team based game where teams attempt to score as many points as possible by tagging an oppositions base.

Each player will have to start the game in their own base in order to energise themselves. Players who are energised will then be given 1 life, and must then head to the other teams base and tag it in order to gain a single point. However, as they only have one life, once they are tagged, they must return to their own base in order to re-energise.

At the end of every round, the bases change their team colour - so each team will have to seek out their new base and energise at that one instead. There can be 1-3 rounds in each game.

RANDOM LASER MADNESS

The Random Phasor Madness game (RPM) is a variation of a standard solo game. The Objective of the game is to accure as many points as possible by tagging other players. However, only players who have blue packs can tag, and the packs are randomised every so often. The number of points the player gets depends on the colour of the pack that was tagged.

Pack Colours:
The game uses four different colours of packs:


Blue Packs:

Blue packs are the only packs that can tag, as well as the only packs that cannot be tagged. The blue packs are chosen randomly during the game (although everyone will get one chance as a blue player during the game, assuming there is enough time). The number of packs chosen and the randomisation time are defined via the parameter options.

Red Pack:

The red packs cannot tag, and are worth 250 points no matter where they are tagged. There are only ever red packs in the game at any one time (if there are enough non-blue packs playing), and this changes every time the packs are randomised.

Green Packs:

The green packs cannot tag, and are worth 100 points no matter where they are tagged.

Yellow Packs

The yellow packs cannot tag other players, and are worth 50 points no matter where they are tagged.

ZONE DOMINATION

Zone Domination is a game where a team must hold as many bases in the arena for as long as possible. The longer they hold each base, the more points the get.

When the game begins, each base will flash white, to indicate that the base is neutral (has no owner). The first team to tag a base three times until the base is destroyed will then capture that base. This will give that team a certain number of points, depending on how many other bases that team is dominating at the current time, and the base will begin flashing the colour of the team that is dominating it.

For every few seconds that they own the base, the team will score points depending on the amount of bases they own at the time.



Progressive solo elimination

this game has a prestart, when the game starts the players vest will change colour to nothing, once they pull the trigger they are in the game. after 30 seconds the elimination round starts, at a regular interval players with the lowest score are eliminated from the game until there are enough players for the face off round.